I am an art director, concept artist and character designer with over 15 years of experience in the games, animation and comic industries. I currently freelance for several different projects including Bad Summer (its demo now out on steam). I specialize in refining IPs, live-service and creating new takes on existing worlds that keep users interested in coming back.
I have worked on various titles including Dead by Daylight - including the Chucky Chapter which was nominated for Outstanding Use of a License, Pikwik Pack, Bingo Story, Bubble Guppies, Emmy-Winner Dino Dana, and more. All of which where I brought existing IPs new life with my cohesive art direction across teams.
My methodology involves deep research into the existing IPs, the lore and the characters to bring forth new ideas and new life using solid design principles and a profound understanding of storytelling.
I have also worked on comics, most notably Smooth Criminals for Boom! Studios, a crime caper of a cat burglar frozen in time from the 60s arriving at the turn of the 21st century to clean up some unfinished business.
My art style is heavily influenced by classical art, but also by advertising, games, anime and comics as well as life around me.
currently consulting
Laid the initial groundwork for the game
Pitched several different concepts.
In charge of the
Cinematics, Comics, Cosmetics, Single Character DLCs, artist wellbeing, UI/UX and Marketing
Established the groundwork for the new game
Pitched several different world building styles
Laid out the documentation set up for future projects
Assisted in Art direction
Developed colour keys and designs for new episodes
Painted Master Backgrounds